🇺🇸

The Unreal Engine 5 Motion Data Application Process

Service Guide
2024-12-26
언리얼엔진5 모션데이터 적용 프로세스

Unreal Engine5

A game engine developed by Epic Games that is a tool for creating high-quality 3D content and rendering it in real time.

It's used not only for game development, but also for movies, architecture, simulation, and more.


How to install Unreal Engine

1. Visit the Unreal Engine home page. Link to the homepage : https://www.unrealengine.com/ko

언리얼엔진 홈페이지.PNG.png


2. Click Downloads in the upper-right corner of the home page or Download Unreal Engine in the lower-left corner.

언리얼 다운로드.PNG.png


3. In the Download Unreal Engine window, go through Step 1, Step 2, and Step 3, and then click Learn how to install to watch a video on YouTube to guide you through the installation.

언리얼엔진 설치동영상.PNG.png



How to Import Motion Data

Drag And Drop Method

1. Drag and drop the FBX file into the Content Browser window using the mouse.

컨텐츠 임포트.PNG.png


2. In the import window that is generated, insert the skeleton of the character you want to apply to the empty skeleton in Common Skeletal Meshes and Animation and import it.

스켈레톤 정하기.PNG.png


3. Verify that the animation has been imported.

임포트 완료.PNG.png


4. Verify that the imported animation is working properly.

임포트 된 애니메이션 확인.PNG.png



To Import from a Level

1. In the top-left File tab, click Import to Level

레벨로 임포트.PNG.png


2. Select the animated FBX file you want to import, and then click Open.

FBX파일열기.PNG.png


3. In the import window that is generated, insert the skeleton of the character that you want to apply to the empty skeleton in Common Skeletal Meshes and Animation and import it.

스켈레톤 정하기.PNG.png


4. Verify that the animation has been imported.

임포트 완료.PNG.png


5. Verify that the imported animation is working properly.

임포트 된 애니메이션 확인.PNG.png


How to Apply Animations

To animate with an Animation Blueprint

1. In the Content Browser, click Right-click > Animation > Animation Blueprint.

01.png


2. Select the Skeleton you specified when importing the animation and click the Create button.

02.png


3. Double-click the Animation Blueprint you created to open the Animation Blueprint window.

03.png


4. In the Animation Blueprint window, Right-click > Enter StateMachine in Context > Find and create a StateMachine.

04.png


5. In the Animation Blueprint window, Right-click > Enter Slot in Context > Find and create the Slot 'DefaultSlot'.

05.png


6. Connect the StateMachine and Slot you created to the Output Pose.

06.png


7. Double-click the StateMachine you created to open the State Machine window.

07.png


8. In the State Machine window, right-click > Add State.

08.png


9. Name the added state and drag it from Entry to State.

09.png


10. Double-click the state you created to open the States window.

10.png


11. In the Asset Browser, view the Animation Sequence that you want to apply.

11.png


12. Drag and drop an animation sequence into the state window using the mouse to create a Sequence Player node.

12.png


13. Drag from the generated Sequence Player to the Output Animation Pose and connect them.

13.png


14. Tap Compile and save.

14.png


15. Verify that the animation works.

15.png



Applying Animation Blueprints to a Character

1. In the Content Browser, Right-click > Blueprint Class to open the Select Parent Class window.

16.png


2. In the Select Parent Class window, click Character.

17.png


3. Double-click the Blueprint you created to open the Character Blueprint.

18.png


4. On the Details tab, under Mesh > Skeletal Mesh Asset, select the skeleton for the motion you want to apply.

19.png


5. Reposition the Skeleton Mesh so that its feet are touching the bottom of the capsule.

Before

수정 전.png


After

수정 후.png


6. On the Details tab, change to the Animation Blueprint created above from Animation > Anim Classes.

20.png


7. compile and save.

21.png


8. Verify that the animation is working properly.

22.png


Company Name : 주식회사 댄스트럭트 ㅣ Representatives : 윤혜린, 오세기 ㅣ Business Registration Number : 470-87-01849 ㅣ Online Sales Registration Number : 2024-서울마포-1844
Business Address: #501, 5F, New Contents Business Support Center, 217 Yeoksam-ro, Gangnam-gu, Seoul, Republic of Korea (Yeoksam-dong) ㅣ Phone Number : +82-10-3426-0170
DANSTRUCT Inc. ALL RIGHTS RESERVED